Aside from coming up with the locale for starting a new adventure, I find myself in need of developing features that will be utilized on future maps. Features such as a scale bar, compass rose, title and legend typeface choices. Over the past week I developed all of these things.
Here is my initial compass rose sketch:
While interesting I did not find it compelling and of course I still needed to address how to incorporate the typeface. This next compass rose is where I am at now. I chose an Adobe Typeface available through Adobe Font, titled Acme Gothic, Black. The final choice was to give the lettering a slight rotation, suggesting action and riffing back upon the earliest days of Savage Worlds design choices:
The scale bar seemed to just follow here:
My next goal is to create and collect an assortment of textures that I might use for brushes and map backgrounds, so that I might bring not only Warten to life, but all future White Haired Man maps. I want my work to appear as if created in a standardized way, a choice I did not make during our last run. My expectations are the more planning I put into map design elements now, the easier it will be to understand what I am trying to convey at a glance.
I look forward to hearing from others regarding my design decisions thus far.
Showing posts with label Compass Rose. Show all posts
Showing posts with label Compass Rose. Show all posts
Tuesday, December 10, 2019
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Not a Generic Adventure
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